Urban Strife – Advanced AI Cover Logic

2020-05-01T09:19:39+00:00

Turn 1: Evaluates the player’s position and maximizes damage by shooting multiple times without running to cover.
Turn 2: Because any obstacle breaking the line of fire counts as cover, due to the realistic ballistic simulation (the truck platform can stop bullets aimed lower) the AI takes partial cover without going […]

Urban Strife – Advanced AI Cover Logic2020-05-01T09:19:39+00:00

Urban Strife – Zombie Horde Aggregation on Sound (WIP)

2020-05-01T09:18:11+00:00

For the next internal pre-alpha build we’re adding the finishing touches to the zombie AI behavior. Here’s a small sample of the gameplay, with the horde aggregating and following sound sources. You can also see the Unique Zombie Turn we’ve been mentioning, our fix for the otherwise horrendously slow undead […]

Urban Strife – Zombie Horde Aggregation on Sound (WIP)2020-05-01T09:18:11+00:00

Urban Strife – AI Guards Threat Response

2020-05-01T09:13:59+00:00

Here’s a short demo of the AI threat response to player instigated events in Urban Strife game. Guards don’t care what you do around town, but if you misbehave and are a threat in their “instigation zone”, they go aggro. Furthermore, they’re quite adamant of not letting you inside the […]

Urban Strife – AI Guards Threat Response2020-05-01T09:13:59+00:00
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