For the next internal pre-alpha build we’re adding the finishing touches to the zombie AI behavior. Here’s a small sample of the gameplay, with the horde aggregating and following sound sources. You can also see the Unique Zombie Turn we’ve been mentioning, our fix for the otherwise horrendously slow undead groups (without straying from vanilla zombies). NOTE: This is strictly WIP/production footage, so fog of war is disabled, there are no zombie attacks, etc.