With a lot of people requesting a sneak peak at combat, we’ve edited together a string of the latest improvements in that department, for your viewing pleasure. We have a new safe-cover-to-shoot animation (with a corresponding high chance to get interrupted to balance it). Also we’re showcasing penetrable/destructible cover (still enough to stop a shotgun pellet), burst spread when firing an assault rifle, pellet independent damage and spread when firing a shotgun and, last but not least, new hud art for the bottom right zone (rucsack, throwables, weapons, etc).